However, she can use simple objects found around the Enrichment Center to completely shield herself from taking any damage and use portals to redirect the rockets. A direct hit from a rocket will be deadly to Chell.Thanks to this, Chell can "trick" Rocket Sentries into breaking objects hindering her path such as windows, a Pipe Network pipe, and GLaDOS herself, detaching one of her Personality Cores with every rocket. Rocket Sentries do not seem to be programmed to track targets since they will launch their rocket even if the target has moved.After locking on, the Rocket Sentry will always pause briefly, emit a loud electronic beep and its eye turns yellow, and then fires a single rocket after its eye turns from yellow to red.When locking on, one rocket is removed from the rack and loaded into the barrel, then fired. When activating, the rockets slide down towards the barrel before the laser is set up.It is unknown if they are used in Test Chambers or other locations. One among abandoned offices and activated by a small red button, and another in GLaDOS' chamber. Only two Rocket Sentries are found within the Aperture Laboratories.For instance, if one places a portal behind and in front of a Rocket Sentry and make it fire into the portals, the rocket will fly through the portals until it hits the Rocket Sentry, and vaporize without making any damage, with effects similar to when an object is thrown in a Material Emancipation Grill. The Rocket Sentry, either by the virtue of being mounted to the floor or having a highly effective armor, is unable to be destroyed by Chell.In addition, the Personality Core "eye" is used to indicate the current status of the turret by color: When activated, the Core's left panel slides out so a rocket launcher and sensory device that emits a blue-green laser for targeting are revealed. Rocket Sentry turrets consist of what appears to be a Personality Core mounted atop a robotic arm that retracts in the ground, only leaving the top of the Personality Core visible.
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